Friday, 23 November 2012

Optimising

Here is another post for my graphics assessment, this time it's:

Optimising:

Optimising is all about making your image the best it can be, you want it high quality so the viewers can see it clearly etc.
Target image output is something you should defiantly consider, this is because you want your image to be high quality, but not too high as it may take a while to load. The higher the quality the more time it takes to render the image as there is more information to it.

Image bit depth is about the amount of bits available to a raster graphic image, the more bits (colours) the better the quality as there is more shades allowing for more colours and more detail

color_depth_compare

Image resolution is to do with the bits available in the image and how defined the image is, a low quality picture with 8-bit colours and a high resolution won't help but a high quality one with 16-bit colours will be more defined than a lower resolution

Image dimensions allow the user to scale images without distorting the image, e.g. the user would be able to transfer an A4 picture to an A3 picture whilst keeping the same quality

Compression is all about memory, it removes data which makes it hold less memory, but distorts the image, if you want to optimise your work, compression is not the best way to go

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